View Full Version : Game Programming


Rick
12-30-01, 06:53 AM
Hi,
I am a newbie at graphics(not that flash type),but hard core-quake-3 or other 3D games.i wanna know where to start with...what softwares will i need...

bye!

Porfiry
12-30-01, 03:10 PM
Take a look at OpenGL and the GLUT framework.

I strongly recommend the OpenGL Red Book as an introductory text to the concepts behind 3D graphics and OpenGL itself.

OpenGL is a C-based API, and so you'll need a C-compatible compiler of some sort.

Greg Bernhardt
12-31-01, 12:20 PM
3d studio max is the best program for making quake skins

LeHKN
04-27-04, 03:30 PM
OpenGL is the direction to take. You can create a separate class that does the graphics and have your game code communicate with this class. There is so much you can do with OpenGL.

Xerxes
04-27-04, 05:19 PM
You might want to take a look at blender3d.org

okinrus
04-27-04, 07:53 PM
I've had good luck using directdraw for 2D, and I'm currently learning OpenGl. There are, however, some advantageous to directx, such as a complete API including sound effects, music, and input, but I think opengl's api is by far easier to understand. For learning OpenGL there is good online material such as the redbook, bluebook, and nehe's tutorials, and you could always combine OpenGL with the directx libraries for sound and input.