What is the best network solution for...

Discussion in 'Computer Science & Culture' started by Quigly, Mar 29, 2004.

Thread Status:
Not open for further replies.
  1. Quigly ......................... ..... Registered Senior Member

    Messages:
    901
    If we have have any smart networking wizards here, I have a question for you. I will assume that all of you have heard of the Microsoft Xbox system and the capability to create LAN gaming for like Halo and stuff. Right now, we are using a hub to connect all the systems together. You can run 4 stations at the same time and up to 16 players this way. So here is the dilemna. The last time we had 4 TV's going with 4 xbox' over a Hub network, we had bad lag, probably due to data collisions. Is there any solution to avoid this Lagging?

    Here is the only thing that I thought of and tell me if it makes any sense or if there is a better way. I thought about using a switch instead of a hub to connect all the systems together. This would avoid the data collisions I would think, thus eliminating some of that LAG. Is this a correct assumption? Any other solutions for optimal performance?
     
  2. Google AdSense Guest Advertisement



    to hide all adverts.
  3. daktaklakpak God is irrelevant! Registered Senior Member

    Messages:
    710
    Yes. Switch helps.
     
  4. Google AdSense Guest Advertisement



    to hide all adverts.
  5. immane1 Registered Senior Member

    Messages:
    306
    I have seen 4-port Belkin routers for as little as $20 US that have a built-in switch and firewall. I've had pretty good luck with them so far.
     
  6. Google AdSense Guest Advertisement



    to hide all adverts.
  7. Quigly ......................... ..... Registered Senior Member

    Messages:
    901
    Everybody keeps telling me that using a crossover cable will help with the lag. Can somebody explain to me how a crossover cable would/wouldn't help. I thought a switch/hub does the same thing a crossover cable would do.

    Confused....
     
  8. Stryder Keeper of "good" ideas. Valued Senior Member

    Messages:
    13,105
    A cross-overcable is for system to system connections, where as a normal cable is connected to a hub, switch or router and then controlled by that device to how it then send/receives data with other normal cables connecting out to other systems.

    A cross over is fine if your using only two machines, but if your using more, then you have to use a hub/router/switch.

    Lag should not be a factor in certain respects (which I guess is why this post exists) since the XBOX has a 10/100Mbps capacity, even with a 10Mbps hub, thats still enough data transfer for games, considering on the most part that games developers have for a long time tried their best to limit the bandwidth contrstraints of multiplayer games, no matter if it's a PC or a games console.

    Now the 16 player scenario is this:
    4 players connect to one machine each and 4 machines connect to one hub.
    If there seems to be lag, then my questions would be:

    1: Are all the XBOX's configured with the correct network parameters?
    2: Is the Hub switched on? (I've seen some people run some types in a kind of powered off mode, where it still works but not as effectively)
    3: Are the connection cables all "Normal ones"? (Perhaps someone is mistakenly using a crossover-cable)
    4: Are the cables roughly the same length? (Information travels at the same speed, so longer distances are going to take a little longer creating latency.)
    5: Are the cables the same type? (Copper wire cables are going to have a different resistancy level in comparison to gold ones etc, again effects latency.)

    Thats pretty much the main questions since with a hub usually you don't have control over how your network mechanism is framed, if your using a Router then obviously you could have a hardware firewall blocking ports.

    But that pretty much sums it up.
     
  9. Quigly ......................... ..... Registered Senior Member

    Messages:
    901
    Stryder... Thanks a lot. Your post really helped. I am going to have to change some things so hopefully it all runs to optimum performance.

    Thanks!
     
Thread Status:
Not open for further replies.

Share This Page