What is Best? Coding a Game in C++ or C#?

Discussion in 'Computer Science & Culture' started by mmatt9876, Apr 16, 2017.

  1. mmatt9876 Registered Senior Member

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    Which is easier, less time consuming, and more effective, coding a game in C++ using DirectX or coding a game in C# using Unity?
     
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  3. someguy1 Registered Senior Member

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    Language wars = religious wars = framework wars = platform wars. Best suggestion: Find something that works for you and start coding.
     
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  5. mmatt9876 Registered Senior Member

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    I guess I will try out learning both languages and try out coding in both languages and see which one I like more and which one works better for me.
     
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  7. Torry Cox Registered Member

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    It absolutely agrees, you need to try to code in the language that you like best.
     
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  8. mmatt9876 Registered Senior Member

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    Different languages can be less difficult, less time consuming, and more effective at reaching a goal when compared to other languages but the effectiveness of a language for you also comes down to a particular language being something you like to code in and that you find most understandable.
     
  9. mmatt9876 Registered Senior Member

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    I believe C# is an easier language to learn than C++ so I imagine learning C# and Unity would be easier than learning C++ and DirectX.
     
  10. mmatt9876 Registered Senior Member

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    I believe that while programming a game in C# with Unity may be easier for some people to learn and do programming a game in C++ with DirectX may give you more power than C# with Unity does so it may be the better choice for some situations.
     
  11. mmatt9876 Registered Senior Member

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    Does anybody know if coding a 2D or 3D game in C++ with DirectX gives you more power and precision than C# with Unity? I believe both paths are two of the best and most widely used for Windows game development.
     

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