In role playing games such as Morrowind, Oblivion and AD&D players' abilities are recorded as stats that progress linearly.
Of course, real skills grow more like a pyramid - starting principles growing out into a plethora of applications.
Assuming, however, that real skills and knowledge were banded then a universal 'state of education' could be made. For example, I could be only level '1' in French language, but a level '3' electrical engineer.
At the moment we use things such as degrees and diplomas which, although can be graduated, differ in breadth from institution to institution.
Using a 'levelling' system with clear requirements would standardise educational gradings and might also provide an interesting form of motivation.
Of course, real skills grow more like a pyramid - starting principles growing out into a plethora of applications.
Assuming, however, that real skills and knowledge were banded then a universal 'state of education' could be made. For example, I could be only level '1' in French language, but a level '3' electrical engineer.
At the moment we use things such as degrees and diplomas which, although can be graduated, differ in breadth from institution to institution.
Using a 'levelling' system with clear requirements would standardise educational gradings and might also provide an interesting form of motivation.