The 4 letter word above, means I have a giant meson on the corner opposite the aligned elements making up the figure (along 3 edges and meeting at the corner piece). Now I can translate this figure around the cube in any of 3 ways, so it gets decomposed and recomposed in a different position.
It's a kind of filter, because I can, by translating it with rewritten words (the rewrites transform coordinates) reposition or scramble other elements, because of the 4-letter structure of the algorithm I can stop at any point of a translation (set of moves) and flip an edge or corner, with an odd or even cycle, then reconstruct the X'YZX' figure. Sometimes I leave part of it unreconstructed so I can use the place "in the figure" to move another element. I also think of it as a kind of 3d stacking operator.
After the initial construction, either from Z = 1 or if anywhere else, by getting to an F2L partial solution. It appears to be linked to the use of the FTM on one face, during a solve, and the single "stack" in between two faces that is left unsolved during the F2L.
That's what the torquing down maneuver is about - characterizing a part of the cube (but, dang, it didn't turn the cube inside out).
I see Alph has decided to waste more of his precious time, probably gibbering away about what an idiot I am., You have to wonder - what TF does this guy do for recreation? Look for kids to beat up?
It's a kind of filter, because I can, by translating it with rewritten words (the rewrites transform coordinates) reposition or scramble other elements, because of the 4-letter structure of the algorithm I can stop at any point of a translation (set of moves) and flip an edge or corner, with an odd or even cycle, then reconstruct the X'YZX' figure. Sometimes I leave part of it unreconstructed so I can use the place "in the figure" to move another element. I also think of it as a kind of 3d stacking operator.
After the initial construction, either from Z = 1 or if anywhere else, by getting to an F2L partial solution. It appears to be linked to the use of the FTM on one face, during a solve, and the single "stack" in between two faces that is left unsolved during the F2L.
That's what the torquing down maneuver is about - characterizing a part of the cube (but, dang, it didn't turn the cube inside out).
I see Alph has decided to waste more of his precious time, probably gibbering away about what an idiot I am., You have to wonder - what TF does this guy do for recreation? Look for kids to beat up?